John Blackburn (yes, there were a lot of John’s on-stage today), CEO of Disney’s game studio Avalanche, offered more details about how it will work. ![]() He said he initially resisted the idea of throwing all of Disney’s characters into in one game, but he warmed up to it when he thought of it as kids playing with different toys. Disney Chief Creative Officer John lasseter took the stage after Pleasants, where he emphasized the idea of Infinity as a toy box.
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